OVERVIEW
A collection of character rigging studies created in Maya, exploring core rigging systems
including skeletal setups, IK/FK controls, stretchy limbs, spline IK, twist joints, and blend shapes.
01 Character Rig
A full character rig created in Maya,
combining a skeletal hierarchy with animator-facing controls for posing and deformation.

A full character rig created in Maya, combining a skeletal hierarchy with animator-facing controls for posing and deformation.

02 Rigging Systems
1) IK / FK Arm
An arm rig with switchable IK and FK control systems,
allowing the limb to transition between position-based
and rotation-based posing.
2) Stretchy Leg
A stretchy leg setup using Maya utility nodes
to dynamically adjust limb length based on
the distance between controls.
3) Spline IK Spine
A spine setup using Spline IK to provide
flexible control along the joint chain.
4) Twist Joints & Controller Setup
A skeletal setup incorporating twist joints
and animator-facing controllers
for cleaner deformation and character control.
03 Blend Shapes
Facial Blend Shapes
A facial deformation study using Maya’s
Blend Shape system, creating multiple target
shapes that can be blended through
adjustable weights to control facial expressions.
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